The Fine Print
How Points Work
Every wallet holding $LARP above the minimum threshold earns points continuously for as long as the season runs. Points come from three sources — holding, buying, and (negatively) selling — and your final score determines your share of the season-ending airdrop. Everything below is exactly what runs in production; the constants are pulled live from the same config the scoring engine uses, so this page can never drift out of sync with reality.
1. Holding points
For every hour you hold at least 50K $LARP, you earn points proportional to your average balance over that hour. The exact rate is 0.001 points per token per day, multiplied by a bag-size tier bonus — bigger bags earn a proportionally larger multiplier, not just a bigger base number.
2. Bag-size tiers
Your tier is checked continuously as your balance changes, not just once — so growing your bag mid-season immediately bumps your multiplier on future holding points.
| Tier | Min. Balance | Multiplier |
|---|---|---|
| NPC (below threshold) | 0 | 0× |
| Aspiring Larper | 50K | 1× |
| Low-Tier Miami Larper | 150K | 1.1× |
| Certified Larper | 500K | 1.25× |
| Miami Larper | 2.5M | 1.5× |
| Whale Larper | 10M | 1.75× |
3. Buy volume points
Every dollar of on-chain BUY volume — swapping SOL/USDC into $LARP — adds points directly, independent of your holding score. Wash-trading against yourself doesn't help: buys and sells both count, and the sell side costs more than the buy side gains (see below).
4. Sell volume penalty
Selling subtracts points at 60% of the buy rate. This is what keeps the leaderboard honest — paper hands lose rank, diamond hands compound.
5. Total score
Your raw score is the sum of all three. Scores can't go below zero for ranking purposes.
6. Anti-abuse minimum
Wallets need at least 50K $LARP to earn holding points at all — this stops dust wallets and airdrop farms from padding the leaderboard with thousands of empty accounts. Buy/sell points still apply below this threshold, but with no bag to hold, there's not much upside to gaming it.
7. The airdrop
At season end, 1% of total supply (1B $LARP total, so 10M $LARP in the pool) is distributed across every eligible wallet, proportional to score:
The final wallet list and amounts are locked into a Merkle tree at snapshot time (see the project README for the exact snapshot/claim process) so the distribution is independently verifiable by anyone — you don't have to trust a spreadsheet.
8. What's an estimate vs. final
Everything on the dashboard and leaderboard before season end is a live estimate — your rank and projected share move as everyone else's activity moves too. Nothing is final, including your own number, until the season-end snapshot locks the Merkle tree. Sell late, buy late, it all still counts up to the last block before the snapshot.